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Treachery on Beatdown City is back on Kickstarter!!!

Filed under: Info,Media,News,Video — shawn

Hey everyone, and a special hello to everyone from PAX East 2014!

We are back on Kickstarter, so click below to make Treachery in Beatdown City a reality.

And if you came to check it out, tell your friends and hit up twitter, reddit, and facebook!

After a long month, we will be returning to Kickstarter April 7th! Also we will be at PAX East!

Filed under: News — shawn

tryagain

Full details at the link – the tl;dr of it all is that we learned a great deal from the month, had a great reception at GDC and can’t give up now.

Plus with PAX East coming up, we’ll have a great opportunity to show the game to everyone.

So spread the word, and keep an eye out on our twitter accounts/we’ll have more info on the 31st!

Final Week to Back Treachery in Beatdown City on Kickstarter

Filed under: Media,Music — shawn

Hey everyone, it’s Friday, the start of the final Week for Treachery in Beatdown City on Kickstarter. We’re pushing hard to meet $50K, because if we don’t, we get nothing. We have a lot of great art and videos over on our kickstarter page, so head on over!

If you can, please back us! And get a friend!

Thanks.

Announcing PC/Mac release + We are currently kickstarting!

Filed under: Info,Media,News — shawn

Hello everyone. After a long year of promoting, reworking, fine tuning and demoing, we are now kickstarting!

We are just two days in, and have a lot of work to do. On that page you can find a load of new media from art, music, and other in game assets.

We are still working on the Playstation Mobile Episode 1 release, which will be the 1st level of the game, and priced accordingly. We actually have a great set of features that will make that release alone be infinitely replayable. That should be done and out within the next couple of months.

Now we are also targeting PC/Mac for a full length campaign with additions that will be made possible by this kickstarter. We will hopefully be able to release on consoles/native handheld platforms as well.

So please, if you can, back us and tell your friends/family/enemies/congressman/corrupt billionaire mayor/cyborg ninjas. I can guarantee they will all love Treachery in Beatdown City.

If you need press assets/screens/etc. head over to beatdowncity.com/press

The Art Behind Treachery in Beatdown City pt 1. Pixel art is not lazy

Filed under: Media,News — shawn

This is part 1 of a series on the art in Treachery in Beatdown City. In these pieces I will focus on various aspects of why we went with pixel art, to direct influences and the like.

A great question to think about on this landscape of artistic styles for supposedly “Independent games” made for every manner of device is “Why low resolution pixel art?” The truth is that in a form so understood to be the bastion of creativity there does seem to be a lack of originality when it comes to the tools used to create art for games, and what styles are often decided on for your new game.

For Treachery in Beatdown City, art that mimicked NES styled beat ‘em ups like Double Dragon was not the first idea for what would go on to be the visual style.

In fact Double Dragon, despite being a huge game during my childhood, was not even a part of the original decision process. Many years ago I wanted to actually make a sequel to a game I held dear, Bad Dudes. I began to work on test walk cycles, as well as testing out a style that I wanted to use for the new character art. One friend pointed out how problematic working within another’s IP would be, and he suggested I should just make up my own idea, so I listened to him.

baddudes (more…)

Work in Progress – Watercolor “Cover” Art

Filed under: Media,News — shawn

Featured above is the work in progress water color painting of the key art. You can click on it for a slightly higher res version. This piece is a couple of feet tall, and is being worked on meticulously.

Over the next couple of weeks we will be building up to a whole reveal, as well as more news! Stay tuned!

Also later this week be on the look out for a post detailing the artistic influences on Treachery in Beatdown City!

Delayed, but not defeated.

Filed under: Media,News — shawn

It is with a heavy heart that we unfortunately have to delay the release of Treachery in Beatdown City until 2014.

The current plan is to do our best to get the first episode release on Playstation Mobile (Vita + other certified devices) by February. This is including submission, and certification.

We will be making a few announcements closer to the middle of the month, including future platforms.

Some other updates – Currently a lot of the first episode is complete graphically as well as mechanically, but when optimizing we went back and re-did the way we were handling animation to make everything feel much better.

The first episode, which is just the beginning of the story, includes over 20 unique enemies, all with completely different art, and each one is individually drawn. In this post there’s some animation of a new enemy, Brick. He’s a member of a biker gang that you will encounter on the streets of East Fulton.

With 20 different enemies, all with different attacks and multiple “class” types, mixing it up in 1 on 1, 1 on 2 and 1 on 3, there are hundreds of possible fight setups, all with their own flow and tactics necessary to escape alive.

More to come in the new year!

Race, class, politics & game design – The recent press around Treachery in Beatdown City

Filed under: Features,Media,News — shawn

 

This week has been very serendipitous with three distinct interviews hitting the web with me, the creative lead of Treachery in Beatdown City, Shawn Alexander Allen.

Above you can see the excellent video preview put together at Kotaku’s headquarters in NY. Stephen Totilo first checked out the game at E3, and decided he wanted to dig deeper into one context of the struggle just to get to the point where this game was being made.

That article is here – From Poverty to PlayStation…One Game Dev’s Climb Toward Success

For a day we were featured as the top story on Giantbomb. Patrick Klepek played TiBC at PAX, and decided to interview me about race and games, a struggle that TiBC tackles head on with the personification of characters and how they interact with each other, as well as the impetus to having a three person cast of minorities.

The Giantbomb post is here – Write What You Know, Learn What You Don’t

And last, but absolutely not least (but probably least content game wise) is the video interview on Destructoid Sup Holmes where Shawn & Jonathan Holmes have a long talk again about race, fighting games and many other aspects of the games industry as well as the driving force behind the games that Nuchallenger wishes to make.

We want to thank everyone who wrote about the game this week, and also everyone who shared these posts on various social media sites. There is a long road ahead for Treachery in Beatdown City, and it won’t be an easy one!

Just what IS Treachery in Beatdown City? Vol 2: Episodic Content

Filed under: Features,Info,News — shawn

Hello out there! If you are new to beatdowncity.com, please check out this post to get a brief run down of the game mechanics!

Today we are going to explain a bit in depth of how Treachery in Beatdown City will be releasing.

As you may know, Treachery in Beatdown City is about the US President being kidnapped by Ninja Dragon Terrorists and a group of heroes who must save him. This story begins on the streets of East Fulton, one of the biggest cities in the world.

The story part of the game will enable players to fight with enemies in the streets Treachery in Beatdown City as well as leaving the city.
As of this month, November 2013, we have been working on this project in the Playstation Mobile SDK, for a little over a year. That is if you don’t count the down time caused by Hurricane Sandy in October of last year, which is an easy thing to forget.

Treachery in Beatdown City: Episode 1 will be the first release for the game, coming out as soon as we can possibly finish for Playstation Mobile. That goal is by the end of the year, aiming to hit before the end of “fall” which is towards the end of December.

On top of that we are planning to continue the series of episodes for Playstation Mobile, as well as expand the game onto other platforms in 2014. We’ll have a lot of news for that closer to the Playstation Mobile release, so stay tuned!

A look at a new environment, dev team and future updates

Filed under: Info,News — shawn

Hello, and welcome to beatdowncity.com! If you are new here, please look around! If you follow us on twitter and are wondering where all the f’n updates are, this post is for you.

The image shared above is a just finished piece of work, some background art based in Lower East Fulton. This is just a small piece of the second half of a 4 panel map, parts of which can be seen in the demo we run at various shows. Each panel (320X180, blown up to 640X360) takes roughly almost 24 hours worth of work between researching, arranging and adding all of the little details. It can get pretty nuts.

The team behind Treachery in Beatdown City comprises of two people, Shawn and Manny. (more…)

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