Necessary Roughness: The process and importance of adding weapons

NuchallengerDevlog, Features, WeaponsLeave a Comment

Our last dev log (which was almost a year ago, phew!) tackled the evolution of our cameras. The zooming camera feature was a late addition to the game, but we felt it was absolutely necessary to have because it made the game look and feel way better. When we got the camera zoom to a point we liked, we had one last feature on our additions list – weapons. This was yet another feature we had wanted to add for much of the development, but it kept being put off in favor of more “core” elements to our fighting system. … Read More